Mother Weed
The mother weed is, as its name indicates, something like a mother of all plant monsters.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates, which allows it to heal as though always stationed in a village. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. The swarming attacks of this unit become less deadly whenever its members are wounded.
Information
Advances from: | |
Advances to: | |
Cost: | 30 |
HP: | 66 |
Movement: | 0 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Mother Weed |
Abilities: | ambush, regenerates |
Attacks (damage - count)
fangs melee | 4 - 10 pierce | poison swarm | |
ensnare ranged | 8 - 3 impact | slows |
Resistances
blade | 10% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | -20% | |||
cold | 10% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 20% | |
Cave | 3 | 20% | |
Coastal Reef | 2 | 20% | |
Deep Water | - | 0% | |
Flat | 1 | 20% | |
Forest | 1 | 40% | |
Frozen | 2 | 20% | |
Hills | 2 | 30% | |
Mountains | 3 | 30% | |
Mushroom Grove | 2 | 30% | |
Sand | 2 | 20% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 20% |